Gaming - Is it a soft power?
1/ What means "gaming?
a - Have a look at the photos
Describe them making sentences and explain where they are from.
b - What does "gaming" mean to you?
2/ Gaming spirit
![](https://fcae585e5f.clvaw-cdnwnd.com/8d6c1b6308b40ba31c0cff39e7730d24/200000082-eeedeeeee0/d07a113_5656954-01-06.jpg?ph=fcae585e5f)
- Who are these people on the picture?
- What are they doing?
- What is their purpose?
- What is your opinion about it?
- Would you like to be part of?
- What is the right "gaming spirit" according to you?
3/ Who are the gamers?
![](https://fcae585e5f.clvaw-cdnwnd.com/8d6c1b6308b40ba31c0cff39e7730d24/200000083-556375563a/Blog_ImagesAvant_25_Concours-1200x570.jpg?ph=fcae585e5f)
- Who are these people on the picture?
- What are they doing?
- What is their purpose?
- What is your opinion about it?
- Would you like to be part of?
- What sort of gamer are you?
![](https://fcae585e5f.clvaw-cdnwnd.com/8d6c1b6308b40ba31c0cff39e7730d24/200000099-54bd354bd8/5G.jpg?ph=fcae585e5f)
4/ Mobile 5G : the AR game changer
With 5G capabilities, you will be able to pull up an AR game, look through your screen and -with lightning speed -get instantaneous data on the world around you. For example, Kevin Mack, a VR game developer,said, "Imagine that people are in a social AR experience, and they created custom avatars for themselves, so anybody else who's using the same application [...] sees this person in whatever costume they designed for themselves. You're going to need to have some fast way to make that data available. "The technology behind 5G promises to answer that. This breakthrough will not only make mobile gaming better, it will likely create a network effect in which more and more people get into mobile gaming [...] due to an increase in cultural buzz about the high-quality experience of AR gaming.
Adapted from https://builtin.com/media-gaming/future-of-gaming, February 2020
a - What are the characteristics of A/R using 5G ?
b - What are the benefits for the players ?
![](https://fcae585e5f.clvaw-cdnwnd.com/8d6c1b6308b40ba31c0cff39e7730d24/200000100-b9dabb9dae/VR.jpg?ph=fcae585e5f)
5/ The social VR : Here's how it works.
Layers gather in a physical space, like the inside of a warehouse, and strap on helmets and computers that double as backpacks. They proceed to participate in a virtual activity together, a mission. But unlike the typical VR experience, where everything takes place inside the goggles, hyperreality game players will notice that what they see in their headsets actually corresponds to the physical space of the room. So they can run around, duck and, in some cases, even reach for a virtual object and feel it -in the form of a strategically placed physical prop. The interplay between virtual reality and tactile feedback creates a uniquely immersive experience.
Adapted from https://builtin.com/media-gaming/future-of-gaming, February 20201.
a - What are the ingredients of social V/R ?
b- What are the benefits for the players ?
Vocabulary :
Googles = glasses
headsets = helmet
to duck = esquiver
a prop = an accessory
feedback= reaction
6/ From "video gaming" to "video training"
Discover two different real-life applications of A/R and V/R.
1. Watch video 1 and 2.
2. Take notes and organize the information.
3. Present one real-life application of A/R or V/R.
4. Explain how video games inspired a real technology beneficial to society.
Tool box :
How to talk about a technology's application :
- teachers have their students practice with ...
- the device will help ... + BV
- using ... gets students to + BV / makes them + BV
VOCABULARY GAMING
team spirit actual = real
addicted to / hooked by addiction
digital : numérique a headset / head-up display
innovative revolutionary
stimulating
a charity : une association caritative loneliness : la solitude
recruitment = hiring a digital device
to be connected (to) socializing/ socialising
fun = entertaining exciting = thrilling
open-minded = broad minded : ouvert d'esprit ¹ narrow-minded = close-minded
to bind = to bring together to build relationships
skillful = talented job hunt : recherche d'emploi
biased = prejudiced : partial, subjectif to rely on = to depend on
tuition fees : les frais d'inscription (université)to look for (a job)
to award a scholarship : accorder une bourse involvement : l'implication
to draw / get skills from : acquérir des competences
7/ The power of games.
![](https://fcae585e5f.clvaw-cdnwnd.com/8d6c1b6308b40ba31c0cff39e7730d24/200000098-626996269c/intro.jpg?ph=fcae585e5f)
A - True or false ? Write the right answer. Justify with an element from the infographic
1. Video games can boost general knowledge
2. Playing games is beneficial to Australian economy.
3. Video games can help players to manage stress and pain.
4.All gamers are boys.
B - How can video games improve social relationship ?
Online games remove our physical identity, and all the traumas and inhibitions that come with it; everybody starts equal, everyone is judged on their contribution. What you input is what you are. Game communities are empowering.
Keith Stuart, TheGuardian, 2013.
Do you agree with this quotation? Why?
9/ Education and eSport
A - Reading Comprehension
All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through eSports. When I was chasing athletic scholarships for college, no one told me my it was a dumb idea. My family, teachers, and coaches did everything they could to help me get an athletic scholarship. Just like we don't scoff at helping athletes find a home at the collegiate level, we shouldn't scoff at helping hopeful eSports students find a home at the collegiate level. To do that we need to build the school-to-college eSports pipeline. [...]
In polling my students, I found another great reason to embrace eSports in school. I asked students about other roles they may be interested in on the team. Get this: of the 75 students that want to come out for our team, almost a quarter of them don't want to actually play the game. A quarter of my students want to develop the website, run the social media accounts, oversee the Twitch stream, run the in-game camera, manage team logistics, act as team journalists and videographers, and provide the color commentary and play-by-play of the games as casters. All of these tangentially related needs of an eSports team will build soft skills and talents that our kids can apply to future college applications and lucrative jobs. [...]
Finally, eSports may be a useful way to address two important cultural issues: violence in schools and misogyny in gaming. To me, not all violence is created equally. I don't support games rated M for Mature or realistically violent games in middle school or high school, but I don't have a problem with games like Fortnite or Overwatch with their cartoonish violence being played in schools. I've talked to others who feel very differently. I see eSports as an opportunity to discuss and educate students about violence in the age of school shootings. We also have the opportunity to address the misogyny found in a disturbing subset of gaming culture that has reared its ugly head in incidents like gamergate. Five girls want to be players on our eSports team. I want to make sure the boys that come through our eSports program embrace that idea as they become young men. I don't have all the answers on this front, but I see eSports as part of the equation.
Chris Aviles, June 2018
Adapted from https://www.techedupteacher.com/why-we-need-to-embrace-esports-in-education/
1. Read the text and present it (who ? when ? where ? what about ?)
2. Identify the speaker's job.
3. Give his opinion about eSports.
4. Comment on the comparison used to promote eSports.
5. (l.8-15) Pick out verbs related to building skills : what image of eSports do they convey ?
6. You write a letter to the headmaster to try to convince him to open a course about e-sports.
B - Oral comprehension : Video "e-sports can pay college tuition fees
Watch the video and present it (who ? when ? where ? what about ?)
10 - Final Task: Eco-Responsible Video Game Project
Objective:
Create and promote an eco-friendly video game that reflects the values of STI2D and the principles of sustainable development. The project is divided into two parts:
Written Promotional Dossier:
Write a detailed proposal for your eco-responsible video game, showcasing its concept, features, target audience, and market potential.
Key Requirement: Use the vocabulary and structures studied during the sequence. Include well-constructed sentences that demonstrate your mastery of grammar and syntax. Avoid literal translations from French.
Oral Presentation:
- Present your project as if addressing potential investors or clients.
- Clearly explain your game's innovative eco-friendly features, its alignment with STI2D principles, and its relevance to sustainable development.
- Key Requirement: Use complex sentences and expressions practiced during the sequence. Show your ability to argue persuasively in English.
Grading Criteria for Written Work
Criteria Descriptors Points Content QualityTreat the subject with originality and depth. Include clear descriptions of the concept, eco-responsible features, and the game's relevance to STI2D. /5
Coherence in Structure Demonstrate a clear and logical organization. Use appropriate connectors to link ideas. /5
Language Accuracy Constructs grammatically correct sentences, avoiding literal translations. Use sentence structures practiced during the sequence. Use a broad vocabulary, including technical terms and expressions learned in class. Demonstrate the ability to adapt language to the task's context. /5
Quality of the project. /5
Total /20
Grading Criteria for Oral Presentation
Criteria Descriptors Points Oral ExpressionPresent a clear and structured argument. Include references to eco-responsibility and STI2D principles. /5
Interaction with Audience Respond effectively to questions and engage the audience. Adapt language to suit a professional or technical audience. /5
Language Accuracy Demonstrate excellent pronunciation, grammar, and fluency. Don't read your notes. /5
Lexical Range and Variety Use a rich and precise vocabulary, including technical terms and expressions from the sequence. Avoid repetition and use varied language. Employ key phrases and grammatical structures studied during the sequence. Demonstrate their relevance and correct use in context. /5
Total /20
Emphasis on Using Learned Phrases and Correct Grammar
In both tasks, students will be penalized for not using the language tools provided during the sequence.
- Examples of Required Phrases and Structures:
- Conditional sentences: If we implement this feature, it will attract eco-conscious gamers.
- Passive voice: The game was designed to raise awareness about environmental issues.
- Cause-and-effect connectors: As a result, players will understand the impact of their actions.
- Comparative structures: This game is more eco-friendly than similar titles on the market.